/*
 * Copyright (c) 2008 Sergey Rudchenko <sergey.rudchenko@gmail.com>
 * All rights reserved.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
 */

#include "controller.h"
#include <SDL.h>

int controller_check_action(int action_id)
{
    Uint8* keys = SDL_GetKeyState(NULL);
    switch (action_id)
    {
    case ACTION_QUIT:
        return keys[SDLK_ESCAPE] != 0;
    case ACTION_LEFT:
        return !keys[SDLK_RIGHT] && keys[SDLK_LEFT];
    case ACTION_RIGHT:
        return keys[SDLK_RIGHT] && !keys[SDLK_LEFT];
    case ACTION_FIRE:
        return keys[SDLK_SPACE] != 0;
    }
    return 0;
}

